Thursday, February 09, 2006

State of the Game...

Most of you know that I play EQ2. Most of you know I met the Geeky Spouse on EQ1 (now named EQlive for some weird reason). It's a fun game, or at least it has been.

I think I am suffering from burnout, or just the addiction of Tradewind's Legends on real arcade (I am a multimillionare on 2 different characters now! whee!). But its just not as fun, and with the new expansion not sure if its going to continue to be fun at all...

Let me clarify (and state that the NDA on the expansion has been lifted so no fussing!) The adventure side of the KoS (Kingdom of Sky) is brilliant, its lovely in its tone and lots and lots of fun stuff to do for the 60+ crowd. Being that I'm not 60+ it will give a little time to fix any of them bugs that will come when it hits live. It always happens, I played with the Frostfell stuff on test and never had a problem with the pots, but when it hit live servers it was a disaster.

Tradeskills on the other hand...well lets just say they need more work than a 1950's automobile stripped and left in the woods for 20 years. While I was initially hesitant with the changes for no subcombines, I was willing to give it a whirl. Eventually...after bitching about it for a while...I was willing to give it a whirl. Now I have and as a concept I understand what they are doing. Make tradeskills fun! Make it viable! Make it so more people do it!...What they seem to miss is that people did think it was fun, and viable and people did it without these changes. Sure there was bitching, but there was more bitching about the lack of T6 Advanced Carpenter recipes (which btw, don't get your hopes up...still none as of this date), and the cost of fuel than any idea that the whole thing was so broken they had to change it. Crafters (and rightly so) feel like red-headed stepchildren. This expansion isn't going to make them feel any better.

Geeky Spouse and I were talking about the changes the other day and in his great programming knowledge said "seems like thier trying to make thier jobs easier". By taking out subcombines, and all the "extra" things you had to do when creating a recipe, its an easier change from a programming status. Create harvests, design final recipe. Done. Finished. Go for coffee. But for the people who play the game that's not fun. Sure some will be thrilled that there is no more work involved in crafting, but the marketing of the game was that there was supposed to be work involved. If someone told adventurers just kill these 2 mobs over and over again for 2 gold a kill and the only experience your going to find for this level, I guarantee there would be an uproar like was never heard before.

I can hope that maybe the removal of subcombines is a preview to adding more recipe's, like the one's that were taken from the merchants about a year ago and were never returned to the game (qeynosian stove anyone?). I won't beat my chest and scream that I'm going to cancel my account, because really there's nothing else out there. SwG doesn't appeal to me, WoW would be great for 60 levels and then poof, DDO I;ve heard horrible things about, and all my friends are in EQ2. People I like and want to spend time with. So I'll do what I always do, take a few days off and then head back in. But I don't know if I'd count on me making your boxes for you.

1 Comments:

Blogger Troy Corbin said...

This is why my attitude on MMORPGs has changed over the years. I think Joshua/WOPR said it best: "The only winning move is not to play."

10:06 AM  

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